In design, noise can be used as a style. As carrier of meaning, noise can provide tension, attentiveness and authenticity.
Index of Noise categorizes and explains the versatile use of noise in audio and visual design. Central to these observations is the human, as the authority in classifying the noise.
The primary focus of this project was demonstrating various possibilities, in how to use noise as a deliberate means of design, in the form of a publication. Beside examples from design and music, the book includes tools for the creation of noise and explanations for the terminology used.
In addition to the publication, a website concept was designed to explore and interact with the examples in the book.
With the assistance of the web app, users can generate new kinds of glitches, using images or sounds. This feature can be used without the book.
Further an interactive room installation allows the experience of different kinds of noises. The installation invites the audience to emotionally engage and explore the subject.
Human interference factor
Up to three persons are able to control the noise parameters, according to their positions in the room. The movements will be captured using a motion capture camera.
Interactive noise experience
Depending on the number of persons and their position in the room, different kind of noises can be experienced visually and auditory.
To be continued
The study project is done – but we're continuously working on the next version of Index of Noise. If you want to keep updated or want to take a peek at the entire design process, have a look at indexofnoise.com